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・ Societatea Pentru Exploatări Tehnice
・ Societe Generale bank Montenegro
・ Societe Generale Ghana
・ Societe Internationale Pour Participations Industrielles et Commerciales, S.A. v. Rogers
・ Societe Le Chant du Monde v. Societe Fox Europe and Societe Fox Americaine Twentieth Century
・ Societetsskolan
・ Societies at Colgate University
・ Societies of Saint Lucia
・ Societies' Borrowing Powers Act 1898
・ Societies' Registration Act
・ Society
・ Society (disambiguation)
・ Society (film)
・ Society (journal)
・ Society (play)
Society (video game)
・ Society 1
・ Society against Serbs
・ Society Against Sexual Orientation Discrimination
・ Society Against Violence in Education
・ Society and culture in Saint Petersburg
・ Society and culture of the Han dynasty
・ Society and Defence
・ Society and Technology Institute
・ Society Awards
・ Society Brand
・ Society Burning
・ Society Doctor
・ Society Dog Show
・ Society finch


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Society (video game) : ウィキペディア英語版
Society (video game)

''Society'' is a massively multiplayer online real-time strategy game in development by Stardock. It is to be initially released on their online distribution service, Impulse for free. First announced in 2005, development progress was slow in the coming years, and by February 2009, the game's development was placed on-hold in favor of wrapping up another of the company's games, ''Elemental: War of Magic''. Upon its release in August 2010, development was restarted in January 2011, though the company has been quiet on the game's status since.
== Gameplay ==
''Society'' plays as a massively multiplayer online real-time strategy.〔 The game starts with the player obtaining a single province, of which 50,000 exist on a single server.〔 From there, the player must build up their province, creating buildings, schools, factories, and other infrastructure necessary for a subset of people to exist.〔 Upon the creation of a successful province, the player must decide on how to interact with all of the other provinces, many of which are other player's provinces, whether it be forcefully taking them over through war, or using diplomacy to forge cooperation between provinces.〔 The game's world exists in a continual 24 hour world that never stop; progress in the game continue even when the player is away, and the game's artificial intelligence will take over defending a province when the player is not present.〔(【引用サイトリンク】title=GameSpy: Society - Page 2 )〕 To avoid having players return to the game with their empire entirely destroyed, only 1/4 of a player's provinces may be contested during any one day, and players can band together into empires to take over the defense of each other's provinces, fighting on one another's behalf.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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